I am having trouble getting newton physics engine and blitz3d to work together. Specifically how to move objects in newton on start of game because when you create a newton object they are created at the center, and I know you can pass in a offset matrix but i am having trouble getting an offset to work. How do I place an object in newton and blitz3d and then keep that object synced? So the position blitz think is the same position newton thinks.
Newton and Blitz3D
Blitz3D SDK Forums/Blitz3D SDK Programming/Newton and Blitz3D You must place Blitz mesh at Newton body instead of placing Newton body at Blitz mesh (see sample for more details). If you use mesh from 3DS MAX or any other 3D modeller, make sure the center of mesh is at 0,0,0 before import to B3D.