Hello,
perhaps this should be in the content creation forum area but it is more of a programming question than relating specifically to "Poser".
Below are two images:
http://home.people.net.au/~Matthew.Lloyd/lloyd/Stuff/ImageOne.tif
http://home.people.net.au/~Matthew.Lloyd/lloyd/Stuff/ImageTwo.tif
One of them was exported from the poser 'Make Movie' dialog using the 'current render settings option'.
The other was exported from poser using the 'Render' option with the same render settings.
However you will notice that although the tags are supposedly identical when read in a tag viewer the images are very different when read with Windows Fax and Image Viewer.
One image is effectively a mask with non 100% transparent regions shown in white. The other is the image as it should look.
If viewed in Irfanview both images look correct.
What is more strange is that when I convert the images to my own format used by my game engine the color/image problem described above with Windows Fax and Image viewer is reversed - the one which was opaque/transparent appears correct after conversion while the one which appeared correct becomes opaque/transparent.
So obviously the colour information is still there in the transparent/opaque image but it must be stored differently.
(Why couldn't the makers of Poser be consistent with their TIFF image export !!)
Does anyone else know what the difference with these two files are? Both were exported from Poser 4 but from different parts of the application.
Neither of these TIFF images are compressed and supposedly both of them have the RGBA information stored the same way according to the TAG headers.
Thanks for any help you may be able to offer.
perhaps this should be in the content creation forum area but it is more of a programming question than relating specifically to "Poser".
Below are two images:
http://home.people.net.au/~Matthew.Lloyd/lloyd/Stuff/ImageOne.tif
http://home.people.net.au/~Matthew.Lloyd/lloyd/Stuff/ImageTwo.tif
One of them was exported from the poser 'Make Movie' dialog using the 'current render settings option'.
The other was exported from poser using the 'Render' option with the same render settings.
However you will notice that although the tags are supposedly identical when read in a tag viewer the images are very different when read with Windows Fax and Image Viewer.
One image is effectively a mask with non 100% transparent regions shown in white. The other is the image as it should look.
If viewed in Irfanview both images look correct.
What is more strange is that when I convert the images to my own format used by my game engine the color/image problem described above with Windows Fax and Image viewer is reversed - the one which was opaque/transparent appears correct after conversion while the one which appeared correct becomes opaque/transparent.
So obviously the colour information is still there in the transparent/opaque image but it must be stored differently.
(Why couldn't the makers of Poser be consistent with their TIFF image export !!)
Does anyone else know what the difference with these two files are? Both were exported from Poser 4 but from different parts of the application.
Neither of these TIFF images are compressed and supposedly both of them have the RGBA information stored the same way according to the TAG headers.
Thanks for any help you may be able to offer.