Putting pivot points in my own models

Blitz3D Forums/Blitz3D Beginners Area/Putting pivot points in my own models

Hello,

I have created a simplistic cube shape, and a cuboid shape within WIngs3D. Is there a way to insert 'pivot' points for exporting the 'joined' cube and cylinder to pacemaker, to allow animation within pacemaker ? Or are pivot points inserted automagically upon import to pacemaker ?

I have a bought copy of Ultimate Unwrap, but am more familiar with Wings3D.

I haven't used (or know of) an option within Wings3d that'll join my cube and cylinder within Wings3D to allow 'manual' insertion of pivot points. Any help appreciated, regards BP.

thought I'd answered my question, turned out to be tutorials on how do animate models that already have pivot points....

this is better:

http://www.blitzbasic.com/Community/posts.php?topic=40151

which led to:-

http://www.anim8or.com/manual/index.html