Here's some new sky and horizon I've been tinkering with. The sky is actually a half-sphere and I'm controlling the lighting by changing the vertex colors. Interesting way to do that instead of just using a texture.
The colored arrows show the vector direction of velocity (blue), lift (green), and drag (red). And I recently have started implementing a proper vertical tail surface to control yaw.
The colored arrows show the vector direction of velocity (blue), lift (green), and drag (red). And I recently have started implementing a proper vertical tail surface to control yaw.