I've got a big problem. I have a huge sheet of Types for Windows and Buttons which are Dragable by the cursor. My problem is when I drag the Window it's slow at following the cursor and the Buttons are even slower.. its not uber slow its just a few second delay.. it's smooth though.
(3GHZ, Windows Vista, 6600 GeForce 256MB, Using Flip 0/Flip 1.. tried with OpenGL and without.)
Anyone have ever experienced this? Is This bad coding or just BMax being slow? Cuz Basicly XPos=MouseX() which should be exactly on it at all time.
EDITED
I just tried Flip 0, it goes faster now but still not a 100%
because when I move it really fast my mouse overlaps abit on the buttons(which lights them up for a very short period of time) It shouldnt light up cuz i grabbed the window not on the button.. if you get what i mean
EDITED
How do I check for FPS(frame per second)?
(3GHZ, Windows Vista, 6600 GeForce 256MB, Using Flip 0/Flip 1.. tried with OpenGL and without.)
Anyone have ever experienced this? Is This bad coding or just BMax being slow? Cuz Basicly XPos=MouseX() which should be exactly on it at all time.
EDITED
I just tried Flip 0, it goes faster now but still not a 100%
because when I move it really fast my mouse overlaps abit on the buttons(which lights them up for a very short period of time) It shouldnt light up cuz i grabbed the window not on the button.. if you get what i mean
EDITED
How do I check for FPS(frame per second)?