Any ideas how I could do an X-COM type game, with the ability to design maps (i.e. using lots of 3D tiles) in 3D?
Obviously most games of this style have been isometric 2d maps - due to the huge amount of vertices / faces you'd need for each tile to be modelled in 3d.
I thought about creating prefabs (e.g. for a room or corridor) and linking these together in some sort of editor, but it's not ideal because it would restrict variation when creating maps.
Oh and I want it to be tile-based, so that you can move in 8 directions (left right up down diagonal)
Obviously most games of this style have been isometric 2d maps - due to the huge amount of vertices / faces you'd need for each tile to be modelled in 3d.
I thought about creating prefabs (e.g. for a room or corridor) and linking these together in some sort of editor, but it's not ideal because it would restrict variation when creating maps.
Oh and I want it to be tile-based, so that you can move in 8 directions (left right up down diagonal)