Debug+GUI Mode=Compiling Old Code,No Debug poss.

BlitzMax Forums/BlitzMax Beginners Area/Debug+GUI Mode=Compiling Old Code,No Debug poss.

hello!

i've got two problems when compiling my application:

1) i can only use debug-mode OR gui-mode. if i am trying to use both of them, it seems that the compiler tries to compile some very old code that i have written a week ago or so...but that is the first time i have this kind of problem (same as 2.). in the console i've got something like this:


""""""""""""""""""""""""""""""""
S C H R A N Z O N L I N E
development snapshot
-------------------------

experimental build - bitte mit Vorsicht geniessen :D

Dein Username bitte:
Alles klar, !

Starte Host...
...OK!

Gebe hier die Server IP ein:
"""""""""""""""""""""""""""""

but the compiled stuff is NOT equal to the sourcecode! that is OLD code. :-\


2) if i try to use debug mode, the application stops with an error and it's impossible for me to debug the code. the application crashes. i have read here in the forum that it has to do with with a too large debug code. but i can say: it worked for me quite well all the time. also here it is the first time it happened.


i added the whole code, including everything you need to compile, if you are interest in compiling the code. it is the first time that i have written a network game, so it is bad style programming ;). do not be surprised....
http://rapidshare.com/files/50945457/SchranzOnline.zip

sorry for my bad english :-\....it is a long time ago since i spoke english....

thank you :)!

Compiling works here for me! Maybe your BlitzMax installation needs reinstall?

For the server:
Building client
Compiling:client.bmx
flat assembler version 1.66
4 passes, 33231 bytes.
Linking:client.debug.exe
Executing:client.debug.exe
S C H R A N Z O N L I N E
development snapshot
-------------------------

experimental build - bitte mit Vorsicht geniessen :D

Alles klar, Bill Gates!

Starte Host...
...OK!


Baue Verbindung zu 127.0.0.1 auf...
Erfolgreich verbunden, Baby ;)

Erstelle ein virtuelles Objekt für die Peer-Kommunikation...
...OK!


Process terminated


and for the client:
Building server
Compiling:server.bmx
flat assembler version 1.66
3 passes, 11651 bytes.
Linking:server.debug.exe
Executing:server.debug.exe

SchranzOnline Server
Autor: Stephan Schindel
-----------------------

Verteile imaguläre Karten (kann je nach Rechenleistung etwas dauern)...
...OK!

Erstelle Host und lausche an Port 8086...
...OK!

Der Server ist gestartet. Ich warte auf 4 Spieler ;)...

FOUR PLAYERS HAS BEEN CONNECTED TO THE HOST


Verteile Karten auf Clients...
...OK!

Process terminated

i reinstalled my blitzmax and it did not work either.......BUT....i removed the ".bmx" folder and removed the "client" & "client.debug" files......AND it worked! now i can debug the application and when i am using debug+gui mode it will compile the "new" code and not the old code anymore....

why is that so?

Do you have quickbuild checked? Try unchecking it and see if it works. I find that MaxIDE works better with it off.