can a .b3d mesh have child entities or is it just one object?
.b3d child
Blitz3D Forums/Blitz3D Beginners Area/.b3d child it can have childs, but you need to load it as animmesh then, loadmesh flattens the hierarchy
can milkshape get the hierarchy to work?
so far I just get one child entity and that is the actual unit itself
so far I just get one child entity and that is the actual unit itself
MS3D does not support any mesh hierarchy
I know you making an FPS.
Here is an example.
and its include source.
http://server.vegetasoft.com/fps.zip
Here is an example.
and its include source.
http://server.vegetasoft.com/fps.zip
cool!
one question, how did you get the camera to not go around in circles? like when you scroll up and down the camera does not flip over
one question, how did you get the camera to not go around in circles? like when you scroll up and down the camera does not flip over
also how does this help me with my problem?
Try using blender (it now has a b3d exporter on these forums somewhere - check in Content creation tools) You just need to remember to apply rotation and scaling to all the mesh children before exporting.