.b3d child

Blitz3D Forums/Blitz3D Beginners Area/.b3d child

can a .b3d mesh have child entities or is it just one object?

it can have childs, but you need to load it as animmesh then, loadmesh flattens the hierarchy

can milkshape get the hierarchy to work?
so far I just get one child entity and that is the actual unit itself

MS3D does not support any mesh hierarchy

I know you making an FPS.

Here is an example.
and its include source.

http://server.vegetasoft.com/fps.zip

cool!
one question, how did you get the camera to not go around in circles? like when you scroll up and down the camera does not flip over

also how does this help me with my problem?

Try using blender (it now has a b3d exporter on these forums somewhere - check in Content creation tools) You just need to remember to apply rotation and scaling to all the mesh children before exporting.