Unity interview
Miscellaneous Forums/General Discussion/Unity interview Reality looks quite a bit different.
Things like that you should be able doing a game in unity after you're able doing a game in flash is rubbish as it peculates that a) you'll have to deal with the step from 2d to 3d and b) unity isn't as smooth and reliable as flash. There are worlds between these two.
Understandable that they say that things just work in unity but also here it really depends on what you're after. Some things work very well whilst others are a drag. Praising PhysX would be somehow right (beside of that Havok still is the best and most complete engine) if they would offer all the functionality of PhysX. Currently you only can access a fraction of the possibilities which means no soft bodies, no force fields, no concave hull support, no Ageia hardware, Shadows finished...*lol*, ... i could go on here.
Overall it's the best 3d tool which is available at the moment for a lot of cases but sadly it's not as good and finished as Nicholas states in the interview in my opinion yet. Marketing...
Things like that you should be able doing a game in unity after you're able doing a game in flash is rubbish as it peculates that a) you'll have to deal with the step from 2d to 3d and b) unity isn't as smooth and reliable as flash. There are worlds between these two.
Understandable that they say that things just work in unity but also here it really depends on what you're after. Some things work very well whilst others are a drag. Praising PhysX would be somehow right (beside of that Havok still is the best and most complete engine) if they would offer all the functionality of PhysX. Currently you only can access a fraction of the possibilities which means no soft bodies, no force fields, no concave hull support, no Ageia hardware, Shadows finished...*lol*, ... i could go on here.
Overall it's the best 3d tool which is available at the moment for a lot of cases but sadly it's not as good and finished as Nicholas states in the interview in my opinion yet. Marketing...
..yup..this demo rolling quite some time, but its not something what impress me much..
How's the flexibility with Unity? The one thing I've been working on with Blitz3D is a Geo-Mod system using CreateMesh, AddVertex commands etc. Is that as easy (well, easy-ish) to do in a scripting environment like Unity as it is in a complete language-based environment like Unity?
MeshInterface is available so you can compute and alter as you please.
Just keep in mind that the more advanced your mesh is (normal mapping for instance) the more complex the calculation might get.
Two older examples for mesh manipulation:
o http://spielwiese.marune.de/_uni/wellennetz/wellennetz.html (simple sin)
o http://spielwiese.marune.de/_uni/nemu/netz.html (steering: b/n/m/scrollwheel/mouse.)
Just keep in mind that the more advanced your mesh is (normal mapping for instance) the more complex the calculation might get.
Two older examples for mesh manipulation:
o http://spielwiese.marune.de/_uni/wellennetz/wellennetz.html (simple sin)
o http://spielwiese.marune.de/_uni/nemu/netz.html (steering: b/n/m/scrollwheel/mouse.)
Both very cool, thanks. How about adding and deleting tris/verts on the fly...?
No problem...
Sweet...
From the interview I learned something I didn't read anywhere on the official website: while you can compile games for windows, the Unity editor is Mac only.
I did notice the only demo available was in .dmg format, but I thought there was a windows port as well.
Jeff Tunnell thinks different: (and I definitely agree with him on this one)
Should You Make Games For OS-X?
I did notice the only demo available was in .dmg format, but I thought there was a windows port as well.
In the meantime, get a Mac - they're really great machines and with the Mac/Unity combo, there's a nice and easy path to actually making complete games.
Jeff Tunnell thinks different: (and I definitely agree with him on this one)
Should You Make Games For OS-X?
The interview makes the product a little bit more shiny than it actually really is and it tells some very subjective views about different points like unity and xna.
Apple is not really interested in games. Otherwise they wouldn't sell gfx bottlenecked systems through their whole lineup beside of the MacBookPro (8600GT). And once Apple is interested in games they like to make money on their own = EA deals for iPOD and iPhone.
But regading the article i would say that especially for osx unity does a good job in the way that you don't have to take care of little/big endian and such issues.
Apple is not really interested in games. Otherwise they wouldn't sell gfx bottlenecked systems through their whole lineup beside of the MacBookPro (8600GT). And once Apple is interested in games they like to make money on their own = EA deals for iPOD and iPhone.
But regading the article i would say that especially for osx unity does a good job in the way that you don't have to take care of little/big endian and such issues.