This is really hard to test out but any thoughts would be much appreciated.
Running v0.42
Everything works fine on my PC (PC desktop nvidia 2 CRT screens) and mac (laptop, ATI built in, 1 crt and laptop widescreen LCD)
however on a friends computer who's testing for me my program crashes at the first call to LoadSprite(). He has a PC laptop standard ratio LCD, I believe built in ATI card.
LoadSprite("Data/Underlay.png")', 1+2, Camera) works fine on all but his system
I changed it to LoadSprite("Data/Underlay.png") thinking the attach or flags might be the problem. it still crashes. I know the file exists as it is loaded in an earlier 2D part of the program.
It's really hard to test since at the moment I'm on the east coast and he is in Japan... so I can't run it in debug or anything, just have the program dump things to a log file for me (which is how I found where it was dieing).
Any thoughts on why LoadSprite might die on a system? the 3D code at that point is basicly set graphics to 3D, create a camera and postion and rotate it, create a pivot I use for an achor, then create the sprite, and it crashes on that.
Any thoughts?
Running v0.42
Everything works fine on my PC (PC desktop nvidia 2 CRT screens) and mac (laptop, ATI built in, 1 crt and laptop widescreen LCD)
however on a friends computer who's testing for me my program crashes at the first call to LoadSprite(). He has a PC laptop standard ratio LCD, I believe built in ATI card.
LoadSprite("Data/Underlay.png")', 1+2, Camera) works fine on all but his system
I changed it to LoadSprite("Data/Underlay.png") thinking the attach or flags might be the problem. it still crashes. I know the file exists as it is loaded in an earlier 2D part of the program.
It's really hard to test since at the moment I'm on the east coast and he is in Japan... so I can't run it in debug or anything, just have the program dump things to a log file for me (which is how I found where it was dieing).
Any thoughts on why LoadSprite might die on a system? the 3D code at that point is basicly set graphics to 3D, create a camera and postion and rotate it, create a pivot I use for an achor, then create the sprite, and it crashes on that.
Any thoughts?