Hi!
I'm currently attempting to make a very basic top-down (running in 2D only) space shooter. Based on the fact that the rotateimage command is too slow for real-time use, I'm pre-rotating each sprite by 1 degree from 0 to 359 degrees. The problem is, that each of my ships has quite a few animations frames, and there's more than one ship type, so the number of images that get stored in memory are quite significant.
Are there any alternatives to what I'm doing?
I'm currently attempting to make a very basic top-down (running in 2D only) space shooter. Based on the fact that the rotateimage command is too slow for real-time use, I'm pre-rotating each sprite by 1 degree from 0 to 359 degrees. The problem is, that each of my ships has quite a few animations frames, and there's more than one ship type, so the number of images that get stored in memory are quite significant.
Are there any alternatives to what I'm doing?