I'm interested in adding some more books to my bookshelf, and especially things related to general game programming theory and algorithms. Not language-specific, and not non-game oriented.
So I guess game design, math, physics, ai, general game programming, that sort of thing.
At the moment, my shelf contains :
Beginning Lua Programming - Kurt Jung & Aaron Brown
3D Game Textures - Luke Ahearn
Shaders for Game Programmers and Artists - Sebastien St Laurent
AI Game Programming Wisdom Vol 1 - Steve Rabin
3D Math Primer for Graphics and Game Development - Ian Parberry & Fletcher Dunn
Mathematics For Game Developers - Christopher Tremblay
and a couple of books each on C# and C++ ( but I already said not language-specific, didn't I? )
I was thinking of adding volumes 2 and 3 of the AI Game Programming Wisdom series, but volume 2 seems to contain very little of interest compared to Volume 1, and Volume 3 doesn't seem to be as specific about what it contains as the first two volumes.
I was kinda interested in Game Programming Gems too, but I get the impression that they're a bit C++ centric and that they're a bit hit and miss, so not necessarily great value if half the articles are of no interest.
AI for Game Developers by David M. Bourg looked good, but I read a couple of bad reviews.
Programming Game AI By Example by Matt Buckland looked interesting too, although I'm not sure if it contains much I won't already find in AIGPW #1.
Haven't really spotted anything else I fancy on maths, physics or game design.
Anyone have any personal recommendations on the subject that might help me expand my mind and bookcase? Preferably avoiding too much mathematic notation ( even AI Game Programming Wisdom let me down here by jumping into complex mathematical notation on pretty simple algorithms not always with code to back it up. )
So I guess game design, math, physics, ai, general game programming, that sort of thing.
At the moment, my shelf contains :
Beginning Lua Programming - Kurt Jung & Aaron Brown
3D Game Textures - Luke Ahearn
Shaders for Game Programmers and Artists - Sebastien St Laurent
AI Game Programming Wisdom Vol 1 - Steve Rabin
3D Math Primer for Graphics and Game Development - Ian Parberry & Fletcher Dunn
Mathematics For Game Developers - Christopher Tremblay
and a couple of books each on C# and C++ ( but I already said not language-specific, didn't I? )
I was thinking of adding volumes 2 and 3 of the AI Game Programming Wisdom series, but volume 2 seems to contain very little of interest compared to Volume 1, and Volume 3 doesn't seem to be as specific about what it contains as the first two volumes.
I was kinda interested in Game Programming Gems too, but I get the impression that they're a bit C++ centric and that they're a bit hit and miss, so not necessarily great value if half the articles are of no interest.
AI for Game Developers by David M. Bourg looked good, but I read a couple of bad reviews.
Programming Game AI By Example by Matt Buckland looked interesting too, although I'm not sure if it contains much I won't already find in AIGPW #1.
Haven't really spotted anything else I fancy on maths, physics or game design.
Anyone have any personal recommendations on the subject that might help me expand my mind and bookcase? Preferably avoiding too much mathematic notation ( even AI Game Programming Wisdom let me down here by jumping into complex mathematical notation on pretty simple algorithms not always with code to back it up. )