I'm just taking a cube. Rotating it 0,0,45. Then doing a TFormVector 0,1,0,cube,0. Then reading TFormedX#(), TFormedy#(), and TFormedZ#() and getting nothing valid.
If we can figure this out I'd be ecstatic. I wanna move my stuff to BMax very badly.
Also what's faster, TFormNormal or TFormVector? I'm gonna assume TFormNormal.
Here's some code:
Import sidesign.minib3d
Graphics3D 800,600,32,2
Local camera:TCamera = CreateCamera()
PositionEntity camera,0,0,-10
light:TLight = CreateLight()
RotateEntity light,45,-90,0
Local cube:TEntity = CreateCube()
RotateEntity cube,0,0,45
While Not KeyDown(KEY_ESCAPE)
Cls
TFormVector 0,1,0,cube,0
UpdateWorld
RenderWorld
Text 5,5,TFormedX#()
Text 5,20,TFormedY#()
Text 5,35,TFormedZ#()
Flip 0
Wend
EndGraphics
End