I noticed a long time ago that if you free a texture after you've already applied it to a mesh, then the mesh still remains textured, but I assume the some memory is freed?
for example:
tex = loadtexture("texture.bmp")
entitytexture mesh1, tex
freetexture tex
tex = loadtexture("somethingelse.bmp")
entitytexture AnotherMesh, tex
freetexture tex
is it bad practice to do this?
for example:
tex = loadtexture("texture.bmp")
entitytexture mesh1, tex
freetexture tex
tex = loadtexture("somethingelse.bmp")
entitytexture AnotherMesh, tex
freetexture tex
is it bad practice to do this?