I'd love to be able to load an animation sequence without applying it to an entity - ie just load it and then apply the animation to whatever character I want - when I want.
Another thing is the fact that Blitz3D lets you AddAnimSeq - I want a RemoveAnimSeq too. There seems to be no way of freeing animation other than freeing the entity.
Basically, I want to be able to pool animations in memory and then just shunt them about to whatever meshes I want.
Surely, other people desire this? Any workarounds you use?
Another thing is the fact that Blitz3D lets you AddAnimSeq - I want a RemoveAnimSeq too. There seems to be no way of freeing animation other than freeing the entity.
Basically, I want to be able to pool animations in memory and then just shunt them about to whatever meshes I want.
Surely, other people desire this? Any workarounds you use?