Blitz3D - animation in general - any tips?

Blitz3D Forums/Blitz3D Programming/Blitz3D - animation in general - any tips?

I'd love to be able to load an animation sequence without applying it to an entity - ie just load it and then apply the animation to whatever character I want - when I want.

Another thing is the fact that Blitz3D lets you AddAnimSeq - I want a RemoveAnimSeq too. There seems to be no way of freeing animation other than freeing the entity.

Basically, I want to be able to pool animations in memory and then just shunt them about to whatever meshes I want.

Surely, other people desire this? Any workarounds you use?

Actually, although there seems to be no way of freeing an animation(s), you can load 'fake' ones into sequence handles to clear the internal ones; or you can just rebuild them on-the-fly and load fake ones for any left-overs.

Puki,

Yep I was gonna suggest that you just load a new sequence instead -

In my latest game I have a set of animations for none player characters and I simply load different anims where I need to replacing the ones already loaded, works a treat.

IPete2.