I'm just trialling "Ricky Smith's" Pacemaker tool:
http://www.blitzbasic.com/toolbox/toolbox.php?tool=111
I think it is really great.
The handy thing I have found is the 'Save Sequence' option.
I then thought 'Wouldn't it be great if you could batch process a directory full of animation files?'.
I have about several thousand Dark Messiah animations that are gaining from Pacemaker's ability to strip the geometry from them. However, I am having to do them one-by-one.
I'd love to batch process a directory - with the option to name them all with the extension '*original name*_seq.b3d' - ie normally, it just saves them as .seq for you to manually rename to .b3d (one by one).
ANYONE ELSE THINK BATCH PROCESSING WOULD BE GREAT?
IN FACT, WOULDN'T IT BE GREAT FOR THINGS LIKE ULTIMATE UNWRAP AND MILKSHAPE ETC WHERE YOU PURELY WANT TO CHANGE THE FORMAT OF A FILE - IE TURN A LOAD OF COMMERCIAL GAME MEDIA FILES TO .B3D?
http://www.blitzbasic.com/toolbox/toolbox.php?tool=111
I think it is really great.
The handy thing I have found is the 'Save Sequence' option.
I then thought 'Wouldn't it be great if you could batch process a directory full of animation files?'.
I have about several thousand Dark Messiah animations that are gaining from Pacemaker's ability to strip the geometry from them. However, I am having to do them one-by-one.
I'd love to batch process a directory - with the option to name them all with the extension '*original name*_seq.b3d' - ie normally, it just saves them as .seq for you to manually rename to .b3d (one by one).
ANYONE ELSE THINK BATCH PROCESSING WOULD BE GREAT?
IN FACT, WOULDN'T IT BE GREAT FOR THINGS LIKE ULTIMATE UNWRAP AND MILKSHAPE ETC WHERE YOU PURELY WANT TO CHANGE THE FORMAT OF A FILE - IE TURN A LOAD OF COMMERCIAL GAME MEDIA FILES TO .B3D?