I've seen some conflicting info regarding LoadAnimSeq before.
Anyone know for sure exactly what the command does? I'm talking about the mechanics of the command - not its use.
The docs say 'Appends an animation sequence from a file to an entity'. However, that is just telling us what it does - I want to know how it does it.
What is its mechanical operation? Does it purely load animation data - or does it load geometry too - bare in mind it can be used with more than one file-type?
Anyone know for sure exactly what the command does? I'm talking about the mechanics of the command - not its use.
The docs say 'Appends an animation sequence from a file to an entity'. However, that is just telling us what it does - I want to know how it does it.
What is its mechanical operation? Does it purely load animation data - or does it load geometry too - bare in mind it can be used with more than one file-type?