Hey guys,
I'm having a bit of trouble overlaying textures on top of one another without performing any blending between them. I'm using multitexturing by way of calling EntityTexture with different indexes, and the only mode that I can get to look like it's not glitching out is 3, i.e. addition. Even using this though, the top texture is tinted by the hue of the color below it.
Basically I'm trying to get a blue character to put on a white t-shirt without having the t-shirt turn baby blue.
I'm having a bit of trouble overlaying textures on top of one another without performing any blending between them. I'm using multitexturing by way of calling EntityTexture with different indexes, and the only mode that I can get to look like it's not glitching out is 3, i.e. addition. Even using this though, the top texture is tinted by the hue of the color below it.
Basically I'm trying to get a blue character to put on a white t-shirt without having the t-shirt turn baby blue.