3DS Max Biped/Bone (FBX) animation

Blitz3D Forums/Blitz3D Programming/3DS Max Biped/Bone (FBX) animation

Hi Guys,

I tried to import .3DS/.FBX charactor animation which created in MAX using Biped and Bone into B3D but the charactor did not make any move. I put a simple sphere into the scene and it animated correctly in B3D.

Anyone has a tip for export/import .3DS/.FBX using Biped/Bone into B3D?

Thanks so much,

I've seen the sample "makbot" in B3D sample.
however, I cannot find a way to do so. T___T

Not sure if you tried this, but check out:
http://www.onigirl.com/pipeline/

Make sure you then use LoadAnimMesh and FindChild("meshname"... to make it animate.

Hi GP.

I cannot setup pipeline to work with 3DS MAX 9.0.
do you have any clues?

thank you,

It won't work with Max9. Use Unwrap3D plugins instead.

thanks so much,