I have been coding in blitz for sometime now and my games are getting more ambitious.
The problem I have is that the players have multiple animation sequences which are becoming tricky to manipulate in the code. I have checked the forums but cannot get what I need.
question1: Whats the best way to handle multiple animations with keypresses. (Without interferring with each other). Case Select ?? or other. Examples would be cool.
question2: Is there a way to detect if NO keys are pressed. sort of keydown (nul).
question3: What about key release.
Like I said I can get very near but the amount of code and combinations seems way too much and I am sure there must be a simpler way.
Any examples please.
The problem I have is that the players have multiple animation sequences which are becoming tricky to manipulate in the code. I have checked the forums but cannot get what I need.
question1: Whats the best way to handle multiple animations with keypresses. (Without interferring with each other). Case Select ?? or other. Examples would be cool.
question2: Is there a way to detect if NO keys are pressed. sort of keydown (nul).
question3: What about key release.
Like I said I can get very near but the amount of code and combinations seems way too much and I am sure there must be a simpler way.
Any examples please.