Hello! Currently working the SDK but that shouldn't matter. Anyway..
I'm not that experienced when it comes to collisions. I know how to set them up, and that's it.
I need to make a simple If statement that checks to see if two selected entities have collided; if so then a variable increases. I've used EntityCollided and CollisionEntity, and have failed both times :D
Thanks!
People can probably help you more if you show them what you have at the moment. You said that you failed using EntityCollided and CollisionEntity but show the code you used and maybe people can see where you did what wrong.
Youll need Collisions enabled to get entitycollided() to work,
heres some b3d code from the Samples (Paul Gerfen tutorials) *i dont have the Sdk
hacked up a bit,
If you need "no responce" collisions check the Code Archives.
;-------------------------------
Graphics3D 800,600
Const CUBE_COL=1
Const SPHERE_COL=2
SetBuffer BackBuffer()
camera=CreateCamera()
CameraViewport camera,0,0,800,600
PositionEntity camera,0,0,-5
light=CreateLight(1)
cube=CreateCube()
PositionEntity cube,0,-5,5
EntityColor cube,70,80,190
EntityType cube,CUBE_COL
cube2=CreateCube()
PositionEntity cube2,0,5,5
EntityColor cube2,70,80,190
EntityType cube2,CUBE_COL
sphere=CreateSphere(12)
PositionEntity sphere,0,0,5
EntityColor sphere,170,80,90
EntityType sphere,SPHERE_COL
Collisions SPHERE_COL,CUBE_COL,3,1
PointEntity sphere,cube
While Not KeyHit(1)
MoveEntity sphere,0,0,0.02
UpdateWorld
RenderWorld
If EntityCollided(cube,sphere_COL)
col=col+1
PointEntity sphere,cube2
MoveEntity sphere,0,0,0.02
EndIf
If EntityCollided(cube2,sphere_COL)
col=col+1
PointEntity sphere,cube
MoveEntity sphere,0,0,-0.02
EndIf
Text 10,80,"Sphere Collided "+col+" times !!"
Flip
Wend
End
;-------------------------
hope it helps,
Sam
Ahh see I was just using the entity names with the EntityCollided function. Thanks!