Hello :)
I'm trying to program a simple low poly modeler with bodyparts.
Here are the screenshots :

I use cylinders joined together to make bodyparts be together. (12 vertex by cylinder)
The problem is that when i use the "VertexCoords" command for the arms, a vertex is like if it was divided by 2 :

Does someone have an idea in that ?
Thanks :)
I'm trying to program a simple low poly modeler with bodyparts.
Here are the screenshots :

I use cylinders joined together to make bodyparts be together. (12 vertex by cylinder)
The problem is that when i use the "VertexCoords" command for the arms, a vertex is like if it was divided by 2 :

Does someone have an idea in that ?
Thanks :)