Cool Fluids

Miscellaneous Forums/Content Creation Tools/Cool Fluids

Thought this was great and thought it may interest other blender fanz :D
http://uk.youtube.com/watch?v=WruTNnF6Ztg&mode=related&search=

I gotta find me a tutorial on this stuff :/

amazing! I wish i knew how to do that...I doubt meta-particles could manage that...The best I can manage to do is explosions :)

wow, thats incredible. The the water levels didn't change on the duck part, though, did they?

it did change you can tell if you put your mouse where the top of the water is

Check out the B3d Physx library in Userlibs and go to their home page!

IPete2.

why?

wots the physx lib got to do with this :?
Edit, ah i see what you mean about the realtime fluid thingy (needs a special p-card tho' right?)

It doesn't need any special hardware (unless you want it to run faster of course).

Interesting... so is this unreal3 fluid stuff actually calculated in fully unpredictable real-realtime or is it semi-realtime ie: the majority of the paths pre-baked(I dont mean pre-rendered in the classic sense, i mean some of the maths already done in advance or something for a sequence, like for example how water behaves classically when it hits a surface).

what kind of stuff can make fluids in max?