* Sorry for the wrong title. The question is about RLE, not about RLL encoding *
I am creating a simple 3D object viewer for showing objects used in a Japanese train simulator and I have run into a problem with the textures. The objects are using BMP textures only but some authors decided to save those textures with the RLE encoding option. bbLoadTexture command will load such bitmap but the resulting texture will be completely garbled. When I load the file into Paint Shop Pro and save as standard BMP file i.e. without RLE encoding everything is fine. However, I cannot expect other users of the viewer to do the same. So, my question is simple. Is there a way for B3D SDK to properly load a BMP texture saved with RLE option?
Barney
I am creating a simple 3D object viewer for showing objects used in a Japanese train simulator and I have run into a problem with the textures. The objects are using BMP textures only but some authors decided to save those textures with the RLE encoding option. bbLoadTexture command will load such bitmap but the resulting texture will be completely garbled. When I load the file into Paint Shop Pro and save as standard BMP file i.e. without RLE encoding everything is fine. However, I cannot expect other users of the viewer to do the same. So, my question is simple. Is there a way for B3D SDK to properly load a BMP texture saved with RLE option?
Barney