Hi this is an example of displaying 10000 particles exploding stars.
I have included 2 sources here.
One of the source is using single surface.
THe second one is using sprites. doing exact same thing.
Using Vista
Single surface runns about 100 fps and 700 fps then halted.
Sprites runs about 2 fps and 2 fps then halted too. Disaster !!
Using XP
I run single surface in 120 and 700 then still.
I run sprites in Xp i get 4 FPS.. and 4 fps then Halted.
Why is sprites so slow. i have a Radeaon X800
On my laptop there is no speed increes in single surface.
and get 10 fps on the laptop with sprites. and it has a capp video card ?
Also this comfirm Vista to be Bad choce for me.
Anyone else who can test this FPS test.
Here is source code and BMP i use.
http://server.voidrpg.com/SimpleParticle.zip
I have included 2 sources here.
One of the source is using single surface.
THe second one is using sprites. doing exact same thing.
Using Vista
Single surface runns about 100 fps and 700 fps then halted.
Sprites runs about 2 fps and 2 fps then halted too. Disaster !!
Using XP
I run single surface in 120 and 700 then still.
I run sprites in Xp i get 4 FPS.. and 4 fps then Halted.
Why is sprites so slow. i have a Radeaon X800
On my laptop there is no speed increes in single surface.
and get 10 fps on the laptop with sprites. and it has a capp video card ?
Also this comfirm Vista to be Bad choce for me.
Anyone else who can test this FPS test.
Here is source code and BMP i use.
http://server.voidrpg.com/SimpleParticle.zip