Please give this a try. It is the renderer I wrote in the last few days, using old-style lighting with bumpmaps and specular, plus some other new features. I'm pretty sure it will all work fine, but I wanted to put a test out there to make sure.
This also shows how the materials options work. Specular channel is stored in the bumpmap alpha channel, while texture alpha is stored in the basetexture alpha channel. Different blend modes can be used.
http://www.leadwerks.com/post/EngineTest1.14.zip
This also shows how the materials options work. Specular channel is stored in the bumpmap alpha channel, while texture alpha is stored in the basetexture alpha channel. Different blend modes can be used.
http://www.leadwerks.com/post/EngineTest1.14.zip