does anyone know any 2d isometric line of sight algorthyms?
Isometric line of sight
Blitz3D Forums/Blitz3D Programming/Isometric line of sight from the doc, these are the first things I tought when you asked the question about isometric:
mode 2 should be what you're looking for.
CameraProjMode camera,mode
Parameters
camera - camera handle
mode - projection mode:
0: no projection - disables camera (faster than HideEntity)
1: perspective projection (default)
2: orthographic projection
Parameters
camera - camera handle
mode - projection mode:
0: no projection - disables camera (faster than HideEntity)
1: perspective projection (default)
2: orthographic projection
mode 2 should be what you're looking for.
Camera projection mode 2 is a special type of projection, used for displaying 3D graphics on screen, but in a 2D form - that is, no sense of perspective will be given to the graphics. Two identical objects at varying distances from the camera will both appear to be the same size. Orthographic projection is useful for 3D editors, where a sense of perspective is unimportant, and also certain games.
oh sorry, didnt make myself clear.
For a 2d isometric game,
should I post this in the blitzmax forums?
For a 2d isometric game,
should I post this in the blitzmax forums?