I'm trying to see if this is possible, and if it's also possible to do this with flag 256 active (texture in GDDR).
Any hints on doing this with banks or with kernel32 functions are appreciated.
I've first tought of CopyBuffer ImageBuffer(image), TextureBuffer(texture).... Sadly, that doesn't exist ....... It would be too easy I suppose.
Related topics:
http://www.blitzbasic.com/Community/posts.php?topic=30480
http://www.blitzbasic.com/Community/posts.php?topic=71615
*** NOTE: Do NOT reply with solutions involving Read/WritePixelFast!
Cheers.
Any hints on doing this with banks or with kernel32 functions are appreciated.
I've first tought of CopyBuffer ImageBuffer(image), TextureBuffer(texture).... Sadly, that doesn't exist ....... It would be too easy I suppose.
Related topics:
http://www.blitzbasic.com/Community/posts.php?topic=30480
http://www.blitzbasic.com/Community/posts.php?topic=71615
*** NOTE: Do NOT reply with solutions involving Read/WritePixelFast!
Cheers.