Hello Everybody:
My posts in the Blitz3D "N00b" forum have increased as of late because I am nearing the completion of my very first video game, fully developed in Blitz3D (though it is 2D) and over the course of three years. This has been primarily due to me being in school full time and having to take breaks from my project. As anyone else here may know, making a game can be awfully time consuming...
This is a very exciting time for me. I am on the verge of releasing this game, and am trying to get everything in place. Being among a community of peers who have infinitely more experience in this field, I humbly request your guidance and your constructive criticism. Someday within the next couple of weeks I will summon the courage to deliver my demo to the online community. You will be my judges. This is a very exciting time for me, indeed. But it is also a scary time.
I have a completed demo, and in fact the closed beta which I will be distributing to a few friends to test for me. The closed beta actually represents a fully functioning, for all intents and purposes completed video game. I am proud of this milestone, but I am asking for a few things from this community...
1. What are my best options for web hosting / file hosting? My demo is ~6MB and full version ~13MB. I would like to give as close to unlimited downloads as I am able to.
2. What can I do for sales? I love my game of course, and don't claim it will sell a single unit. However, if people wanted to contribute to me for my efforts in exchange for a full version, which is the best way to do this? I have looked into the possibility of dealing with online third-party merchants. Does anyone think this is a good idea or is there a better way? I am planning on renting a P.O. Box and having printable order forms if customers would like to have a copy of the CD + manual.
Additionally, have any of you other developers had problems with copyright infringement, other people stealing and trying to sell your game, etc.? I have taken necessary measures to formally protect my software, but we all know it only goes so far. Someone will always try to steal, and someone will always try to hack. I suppose it is just as certain as death and taxes. But I feel like indies are more prone to this type of abuse than the big name companies. Advice?
Sorry I hope I haven't made my post too long. I am very excited about this and would like to engage a few of you gurus in your feedback and support.
-Gk2k
My posts in the Blitz3D "N00b" forum have increased as of late because I am nearing the completion of my very first video game, fully developed in Blitz3D (though it is 2D) and over the course of three years. This has been primarily due to me being in school full time and having to take breaks from my project. As anyone else here may know, making a game can be awfully time consuming...
This is a very exciting time for me. I am on the verge of releasing this game, and am trying to get everything in place. Being among a community of peers who have infinitely more experience in this field, I humbly request your guidance and your constructive criticism. Someday within the next couple of weeks I will summon the courage to deliver my demo to the online community. You will be my judges. This is a very exciting time for me, indeed. But it is also a scary time.
I have a completed demo, and in fact the closed beta which I will be distributing to a few friends to test for me. The closed beta actually represents a fully functioning, for all intents and purposes completed video game. I am proud of this milestone, but I am asking for a few things from this community...
1. What are my best options for web hosting / file hosting? My demo is ~6MB and full version ~13MB. I would like to give as close to unlimited downloads as I am able to.
2. What can I do for sales? I love my game of course, and don't claim it will sell a single unit. However, if people wanted to contribute to me for my efforts in exchange for a full version, which is the best way to do this? I have looked into the possibility of dealing with online third-party merchants. Does anyone think this is a good idea or is there a better way? I am planning on renting a P.O. Box and having printable order forms if customers would like to have a copy of the CD + manual.
Additionally, have any of you other developers had problems with copyright infringement, other people stealing and trying to sell your game, etc.? I have taken necessary measures to formally protect my software, but we all know it only goes so far. Someone will always try to steal, and someone will always try to hack. I suppose it is just as certain as death and taxes. But I feel like indies are more prone to this type of abuse than the big name companies. Advice?
Sorry I hope I haven't made my post too long. I am very excited about this and would like to engage a few of you gurus in your feedback and support.
-Gk2k