It's been a while since I used Blitz3D but I am still suffering from the same problems. Since all these years I own Blitz3D (2003) I was never able to get CallDLL() running properly. I searched the forums but couldn't find a straight example demonstrating how to use this command. I mean an example wich is reproducable and not dependant from a specific library.
Please someone have a look at this code:
I appreciate any help on this issue.
Please someone have a look at this code:
Graphics(420,320,0,2) SetBuffer(BackBuffer()) Function PokeString(Bank,Offset,Message$) Length = Len(Message$)-1 For i=0 To Length PokeByte(Bank,Offset + i,Asc(Mid(Message$,i+1,1))) Next End Function strHead$ = "Noitice" strBody$ = "This is a test string honkey!" hMemHead = CreateBank(Len(strHead$)) hMemBody = CreateBank(Len(strBody$)) PokeString(hMemHead,0,strHead$) PokeString(hMemBody,0,strBody$) hMemInput = CreateBank(16) PokeInt(hMemInput,00,0) ; hWnd : Handle to the owner window of the message box to be created PokeInt(hMemInput,04,hMemBody ) ; lpText : Pointer to a null-terminated string that contains the message to be displayed PokeInt(hMemInput,08,hMemHead) ; lpCaption : Pointer to a Null-terminated string that contains the dialog box title PokeInt(hMemInput,12,48) ; uType : Specifies the contents and behavior of the dialog box CallDLL("user32","MessageBoxA",hMemInput) Repeat : Cls : Flip : Until KeyDown(1) : End
I appreciate any help on this issue.