Anyone know how to hide the color 0, 0, 0 on a texture so when its put on a mesh the black is not shown.
Masked textures?
BlitzMax Modules Forums/MiniB3D/Masked textures? ive tried adding the flags to loadtexture to no avail, i will try multiple cameras to get round the problem next.
Masked texture behaviour differs to Blitz3D - instead of colour 0,0,0 being used, alpha > 0.5 is used instead.
ah i see, any way of making another command to mask the colour.
Simonh could you make a small example?
I tried loading a PNM with alpha chanell using this command:
And it doesn't work... I still se the pixels that are black and have the alpha value > 0.5 as black
I tried loading a PNM with alpha chanell using this command:
Local tex:Ttexture = LoadTexture(path,1+2)
And it doesn't work... I still se the pixels that are black and have the alpha value > 0.5 as black
4 is the masked texture flag.
I can see the alpha system does allow quite a but of flexability the only drawback is images loose colour depth.