*** FOR THE PERFORMANCE SAVY ***
I need to know, if anyone made any performance analysis in regards to the usage of complex Type stuctures in Blitz3D. IN my project, I make heavy usage of types within types, and I with to know if you have any idea how slow/fast references such as the following are, compared to regular flat declarations:
That sort of stuff.
Any personnal experience info on this appreciated.
I prefer to have hands on knowledge than opinions, since I am an opinionated person myself. Thanks.
Cheers.
I need to know, if anyone made any performance analysis in regards to the usage of complex Type stuctures in Blitz3D. IN my project, I make heavy usage of types within types, and I with to know if you have any idea how slow/fast references such as the following are, compared to regular flat declarations:
var1\sub1[id1]\sub2[id2] = value perform func(var1\sub1[id1]\sub2[id2]) peekint (var1\sub1[id1]\sub2[id2], disp) ...
That sort of stuff.
Any personnal experience info on this appreciated.
I prefer to have hands on knowledge than opinions, since I am an opinionated person myself. Thanks.
Cheers.