Ok i know this has been covered a bit before.
but has anyone used alot say 50 md2 animation meshes in one scene?
this is for my syndicate game again. my main charcters are b3d format because i need to them change weopens etc and i understand that you cant have a gun model pivoted off of a md2 models hand. but for my models of the general pubic in the game i was thinking md2 because ive heard (but never tested) that lots of .b3d models animating is a bit intensive on older systems.
My question is has anyone tested how much difference this makes?
My target system in a mid range graphics card and a single 2 ghz cpu. mainly because thats what my lower spec system is.
maybe i will download a md2 model from quake and try and setup a test.
but has anyone used alot say 50 md2 animation meshes in one scene?
this is for my syndicate game again. my main charcters are b3d format because i need to them change weopens etc and i understand that you cant have a gun model pivoted off of a md2 models hand. but for my models of the general pubic in the game i was thinking md2 because ive heard (but never tested) that lots of .b3d models animating is a bit intensive on older systems.
My question is has anyone tested how much difference this makes?
My target system in a mid range graphics card and a single 2 ghz cpu. mainly because thats what my lower spec system is.
maybe i will download a md2 model from quake and try and setup a test.