Faster 2d for B3D > 1.98

Miscellaneous Forums/General Discussion/Faster 2d for B3D > 1.98

I wonder if Mark would consider souping up the 2d routines (text etc) for B3D so it works the same way that Fast Image / Text does it.

As those libs seems really fast but no longer work at 1.99 :-(

Come on Mark :-)

Please....

Fast Image working fine here...

And fast text with 1.99?

..well..if latest runtime update is considered 1.99, then fastimage working fine here, I dont have fasttext, so I cant say really..

The thread is about support for BOTH...

Both or None.... It seems the recent broke of FastText is caused by Mark's implemention of surface lost surviving.

Actually MixaliV(or Maxus, you know him)'s libraries, FastImage and FastText are very useful, but due the the "story" behind mmEngine and B3DSDK, these plugins will never see sun light again.

And Mark might have no time on this, buy SpriteCandy/NSprite is an easier solution IMHO.

I have sprite candy. HMM Thats got me thinking...

HMM! As I though Sprite Candy (whilst fantastic for sprite work) is not the best choice for text that has to be updated very regularly as it has to rebuild the entire mesh each time.

For example I let users see various 'engine' stats (tris drawn, render time etc) if they hit the F11 key. These stats are updated every time round the loop so SC would have to rebuild it's mesh each time.

Not good.

So back to my original request...

How about Mark update the 2d stuff in B3D so it's fat like FastText?

For example I let users see various 'engine' stats (tris drawn, render time etc) if they hit the F11 key. These stats are updated every time round the loop so SC would have to rebuild it's mesh each time.
Just display the average of per-frame stats once per second. Stats that update much more frequently are pretty much unreadable, anyway. I only have my FPS counter update once a second, instead of thrashing around and updating every frame.

So back to my original request...

How about Mark update the 2d stuff in B3D so it's fat like FastText?
I also suggested this in the FastText/Image thread. I haven't used either, but if there's a much faster way of doing this stuff, integrating it into B3D would be desirable.

I too would love to see the 2D aspects of B3D updated, ideally it would be nice to do things like alpha, rotation and so on.

I have Sprite Candy but it would be neat to see these things built in.

Jason.