Ok... It probably isn't hard...
I want to have a mesh, a texture for the map, and a texture for the opacity map(the black and white one).
How do I combine them? To make.. lets say a tree(with a texture that has holes trough it)
I want to have a mesh, a texture for the map, and a texture for the opacity map(the black and white one).
How do I combine them? To make.. lets say a tree(with a texture that has holes trough it)