AddAnimSeq b3d

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I looked at the demo about AddAnimSeq, after looking at it, it gave me an idea to create a simple character animator. but I was wondering if there is any way to save the animation created by AddAnimSeq to a b3d file? with full animation etc.

Thank you
Nack

For b3d, Ricky Smith made a loading/saving routine. It loads all the data into types, you can modify it and then save it back. With a bit patience, you could adjust that to fit your needs. It is in the archives under '3d graphics-mesh'
I wrote a SaveAnimMesh routine, it is also in the archives. It can save the animation as an .X file. I tested it with the example from AddAnimSeq.

I tried your routine, it doesnt save texture and stuff if i am not mistaken, or i mite be doing something wrong.

Ricky Smith routine seems pretty cool, but now i just have to find a way to get that first b3d to load it in XD lol

Nack

Actually, it should save the textures as well? It doesn't copy the textures themselve though, but it does include the texturenames in the file.
I tested it with mak_robotic.3ds from the blitz examples.

hmm, maybe i am doing something wrong lol. Thx =]