Did you ever get the Newton wrapper for Blitz3D finished and if so can you post it?
Leadwerks (Josh)
Miscellaneous Forums/General Discussion/Leadwerks (Josh) /bump
Chroma,
Did you check out the other Newton Wrapper in the userlibs forums?
IPete2.
Did you check out the other Newton Wrapper in the userlibs forums?
IPete2.
Halo is a talented guy, but he usually left his old customer/tech in the dark.
I still keep Devil's Child's complete wrapper on my hand, if you need to toy it with, just mail me, it's weird that I'm completely going into 2D world and 3D physics has no use to me now.
I still keep Devil's Child's complete wrapper on my hand, if you need to toy it with, just mail me, it's weird that I'm completely going into 2D world and 3D physics has no use to me now.
He has an email address in his profile.
I did not undertake anything like this.
Wasn't that Kleptos work?
I did not undertake anything like this.
From this thread:
http://www.blitzbasic.com/Community/posts.php?topic=59689
Leadwerks (Posted 9 months ago)
That's based on the old Russian wrapper, which has limitations and uses an outdated version of Newton.
I am having a problem with euler rotation order. This is the only thing holding a new wrapper back at the moment:
www.newtondynamics.com/forum/viewtopic.php?t=2992
--EDIT--
I got it working. I'll release a new b3d wrapper soon.
That's based on the old Russian wrapper, which has limitations and uses an outdated version of Newton.
I am having a problem with euler rotation order. This is the only thing holding a new wrapper back at the moment:
www.newtondynamics.com/forum/viewtopic.php?t=2992
--EDIT--
I got it working. I'll release a new b3d wrapper soon.
You may not have released anything, but you certainly said you were working on it.
Yep, that's the post I was referring to. I just didn't have time to research it. Thx Avon.
i didnt ever make a physics wrapper of any physics lib...
Just take my Newton module for BlitzMax and compile it into a DLL, adding your own Newton callbacks. I'll do it if someone pays me.
Well I just bought JV-ODE and EasyTOK so count me out. Two good physics systems for $50. I'd call that a great deal.
i could have told you that easyTok is better thank jvODE
I bought EasyTOK to save time. I'm going to rewrite a bunch of it to suit my own needs. I couldn't get the joints right and I really don't wanna spend a couple weeks figuring it out. So I'll just reverse-engineer Filax's source (legally of course since I own it).
JV-ODE is pretty cool to play with.
JV-ODE is pretty cool to play with.
That's cool. The Newton wrapper wouldn't be hard, but it would take a pretty long time to wrap all those commands and write the classes to handle the body and vehicle callbacks.
What's wrong with the Newton library which is available in Userlibs?
I know tu Sinu is using it to great effect with B3d...
That's what I was referring to in my above thread.
IPete2.
I know tu Sinu is using it to great effect with B3d...
That's what I was referring to in my above thread.
IPete2.
Because Newton uses callbacks and the existing wrapper has limited functionality.