#define REVERB_PRESET_SEWERPIPE {21, 1.7f, 0.800f, -1000, -1000}; // truncated example
This works at declaration time:
EAXREVERBPROPERTIES preset = REVERB_PRESET_SEWERPIPE;
But how can I update it with another definition later on?
e.g, preset = REVERB_PRESET_STONEROOM; //not gonna work
This works at declaration time:
EAXREVERBPROPERTIES preset = REVERB_PRESET_SEWERPIPE;
But how can I update it with another definition later on?
e.g, preset = REVERB_PRESET_STONEROOM; //not gonna work