Drawing both Blitzmax and Blitz3d SDK together?

Miscellaneous Forums/General Discussion/Drawing both Blitzmax and Blitz3d SDK together?

Hey sorry, more questions :(

Is it possible to draw both Blitz3d and Blitzmax calls together to the same framebuffer?

Do what? Do you mean use Max2D drawing operations on a graphics context you created with the B3D SDK?

Yup!

I'm going to go with no, although since Max2D does have a DX7 driver, there's no reason it couldn't be possible, I just don't think it currently is. Possibly it's something which could be added by BRL without too much trouble.

Ah, I see. That would be awesome if the two would be inter operable. I guess I'll have to wait it out until then....

I did try making BlitzMax calls in a Blitz3d context and it gave me errors :(

This has been discussed - it's theoretically possible to wrap up B3DSDK into a Max2D driver (which you would pick instead of DX7/9/OGL), but I guess no one has gone to the effort of actually doing it yet.

If you want to draw something on B3D surface, you need to get the current DDCaps/HWND, atleast, this is required when making plugins in VC++.

Don't know if this being possible to get the B3DSDK cap via BMax so I assume this is unavailable/unsupported currently.