Hi all,
I am very keen to encourage the development of different language wrappers for the Blitz3D SDK, but don't really want the headache of syncing/maintaining them all in-house.
To this end, I have decided to allow 3rd party development of language wrappers, so long as such wrappers are distributed with a license such as:
"This product may only be used by licensed owners of the Blitz3D SDK."
...or words to that effect. And of course, this should be made clear on any adverts/websites etc for the wrapper.
I've also added this to the SDK license, and have posted the full SDK license to the products description page.
There is also a new 'sub-license' section in the SDK license, which requires redistributors of b3d.dll to include a little 'don't redistribute' license along with their apps. I know it's a bit edge modifying a license after the fact (and if your an early adopter, I guess your free to ignore the new bit), but I think this addition combined with the wrapper license makes it all pretty clear where everyone stands.
Finally, it'd make BRL's life a lot easier if we only had to worry about the C/C++ versions, so if there are any volunteers keen to maintain the Max, PB, C# wrappers, I'd be interested in working with you!
I am very keen to encourage the development of different language wrappers for the Blitz3D SDK, but don't really want the headache of syncing/maintaining them all in-house.
To this end, I have decided to allow 3rd party development of language wrappers, so long as such wrappers are distributed with a license such as:
"This product may only be used by licensed owners of the Blitz3D SDK."
...or words to that effect. And of course, this should be made clear on any adverts/websites etc for the wrapper.
I've also added this to the SDK license, and have posted the full SDK license to the products description page.
There is also a new 'sub-license' section in the SDK license, which requires redistributors of b3d.dll to include a little 'don't redistribute' license along with their apps. I know it's a bit edge modifying a license after the fact (and if your an early adopter, I guess your free to ignore the new bit), but I think this addition combined with the wrapper license makes it all pretty clear where everyone stands.
Finally, it'd make BRL's life a lot easier if we only had to worry about the C/C++ versions, so if there are any volunteers keen to maintain the Max, PB, C# wrappers, I'd be interested in working with you!