Hi !
When you use delta timing. should you also apply the computed delta value with rotations ? For example if you rotate an static sprite ?
(in this case, thanks to you to post a tiny example to show what you multiply by delta , consider 'Delta' as the delta time computed value)
Thanks !
When you use delta timing. should you also apply the computed delta value with rotations ? For example if you rotate an static sprite ?
(in this case, thanks to you to post a tiny example to show what you multiply by delta , consider 'Delta' as the delta time computed value)
Thanks !