can anyone plz tell me what are all the image file formats supported by Blitzmax....
From the docs :
Images are pre-rendered chunks of graphics that can be efficiently drawn using a single DrawImage command. Images are typically stored in png, bmp or jpg format, and can be loaded using the LoadImage command.
if possible plz explain with example
Really? OK, here goes :
superstrict
Graphics 800,600
local image:Timage=loadimage("yourimage.png")
while not keyhit(KEY_ESCAPE)
cls
drawimage image,0,0
flip
wend
I want to use mng or apng image files i have already tried with bah.free module, but its not giving proper output.
What happens?
I get a problem where the debuglog message shows "Couldn't Load" when running bah.freeimage test1.bmx with logo.mng (and other mng files).
If this is the problem you get then it looks to be a bug with the freeimage module. Brucey might be along soon.
Having said that I might have done something wrong creating the new bmk.exe but it seemed to run OK.