Hiding the media

Blitz3D Forums/Blitz3D Beginners Area/Hiding the media

Yes, as you know, I'm a newbie and I'm finishing up my first big project now. A few of the assets I have in the game are not created by me and one of the authors wants to have his media not visible raw in the folder.
I guess what people usually do is to encrypt the media or something like that but, hey, I know NOTHING about these things. How does this work? Any tools to use? How does in work ingame?

Take a look at Blitz Media Linker:
http://www.blitzbasic.com/toolbox/toolbox.php?tool=121

Does Blitz Media Linker unpack to temporary files on hard drive? Because if it does, then its virtually useless.

Ok, maybe 'pointless' is a more accurate word than 'useless'.

Molebox is good, except it has issues in Win98, and it costs money. You could also convert your code relatively easily to Blitzmax + Blitz3D SDK. But again, costs money.

Does Blitz Media Linker unpack to temporary files on hard drive?
I don't think it does, but I'm not 100% certain of that, TBH.

big10p: a bit off-topic. i haven't been around on IRC much of late, but I might need a bit of Win98 testing done sometime soon if you're up for it?

My new game is barely started, but I have a main character walking about and stuff.

Sure. I didn't think publishers cared about win98 compatibility anymore, though?! :)

i am using PackB3DLib. It reads files directly from memory.

Why not check out Molebox, that seems pretty good from what I hear.

You simply run Molebox and show it the folder where everything is - including your exe and it makes a new exe with everything contained within.

IPete2.

Does anyone know how these apps does affect the loadingtimes or unpackingtimes? Is it significant because my loadingtimes are critical already.

MoleBox compresses the media (if you want), so it's faster to load and takes less HD-space. Of course decrypting takes some time, but I doubt that there's any noticeable speed difference.

http://www.molebox.com/for-game-developers.shtml

Sure. I didn't think publishers cared about win98 compatibility anymore, though?! :)
They don't. I do. ;)

Molebox was just the great software I was looking for. As I don't have a clue what's going on behind that software I am just stunned it worked so well and was so easy to handle.

thanks!