Hi, I've been thinking about this for a while:
I know the function bbLoadMesh() only accepts a string parameter and reads in the file from there and setups
everything else, but is there a way to pass the handle/pointer directly for processing without having the function to load file from disk?
#include <stdio.h> FILE *hFile = fopen("file.3ds","rb"); BBModel mesh = bbLoadMesh(hFile);
I know the function bbLoadMesh() only accepts a string parameter and reads in the file from there and setups
everything else, but is there a way to pass the handle/pointer directly for processing without having the function to load file from disk?