I am looking for a 3D graphics engine.
No, not an "everything and the kitchen sink" engine, I want a system that abstracts and simplifies the rendering of 3D scenes, making that process as fast as possible without me having to think about it.
I do not want it to do collisions, height maps, networking, sound or physics. I do not want any more than one "move object" function unless having an additional one has a positive impact on performance.
All I want is a dead simple system that handles the graphics and only the graphics in as clean, efficient and easy a way as possible. (This should also make for very few functions to worry about).
I want it to do one thing (abstracting and simplifying the rendering of good looking real time 3D graphics - with nice materials and lighting - across platforms) and to do that thing well.
In my opinion, that alone can be a complicated thing to deal with, so I don't see why engines go so far beyond it. Is there a graphics engine anywhere that strives to be this simple, leaving the game up to me instead of bouncing around trying to help with things that it is incapable of doing to my specifications?
No, not an "everything and the kitchen sink" engine, I want a system that abstracts and simplifies the rendering of 3D scenes, making that process as fast as possible without me having to think about it.
I do not want it to do collisions, height maps, networking, sound or physics. I do not want any more than one "move object" function unless having an additional one has a positive impact on performance.
All I want is a dead simple system that handles the graphics and only the graphics in as clean, efficient and easy a way as possible. (This should also make for very few functions to worry about).
I want it to do one thing (abstracting and simplifying the rendering of good looking real time 3D graphics - with nice materials and lighting - across platforms) and to do that thing well.
In my opinion, that alone can be a complicated thing to deal with, so I don't see why engines go so far beyond it. Is there a graphics engine anywhere that strives to be this simple, leaving the game up to me instead of bouncing around trying to help with things that it is incapable of doing to my specifications?
