is there a simple way to manually make an object turn to a random direction, taking the shortest route? Basically, I have an angle, and I would like to manually over many frames rotate toward it. I would prefer not to use aligntovector. Any help is appreciated.
shortest distance to turn
Blitz3D Forums/Blitz3D Beginners Area/shortest distance to turn Man = createsphere()
Angle = createpivot( Man ) : positionentiy Pivot, 0,0,10
rotateentity Angle, 0 , rand(-180,180 ), 0, 1
repeat
.......
Turnentity Man, 0, deltayaw( man, angle ) * .1, 0
until ......
Stevie
Angle = createpivot( Man ) : positionentiy Pivot, 0,0,10
rotateentity Angle, 0 , rand(-180,180 ), 0, 1
repeat
.......
Turnentity Man, 0, deltayaw( man, angle ) * .1, 0
until ......
Stevie