Boned Mesh

Blitz3D SDK Forums/Blitz3D SDK Programming/Boned Mesh

Is it possible to add joints and bones to a mesh manually in the SDK? Something like bbAddBone()?

Only by saving the amended B3D structure and re-loading.

Man, that sucks. I knew there had to be some downside to Blitz3D. MiniB3D can. I might need to go back to MiniB3D for this project after all...

You can try altering the b3d file itself and then reloading it. If only there was a way you can manipulate it in memory not from the disk.

Hmm, actually this gives me an idea.

blitzgeek: your idea works. Use for this "RtlMoveMemory" (WinApi, Kernel32.dll). Sorry, i can not publish a sample code, i use this "hack" direct in my non-open project.

In next time i have more time for this. Now try your luck with "RtlMoveMemory" ^^