After being bamboozled by other threads on the subject of timing I was wondering what methods other are people using with MiniB3D?
I can't seem to get my head around fixed step and currently I'm using Noel Cower's deltatime code from the archives. I understand it well enough but I'm getting jitters on a decent spec PC. Also my game will be using replays that can be saved, so I would like them to run at the correct speed on any machine. What's the best method?
I can't seem to get my head around fixed step and currently I'm using Noel Cower's deltatime code from the archives. I understand it well enough but I'm getting jitters on a decent spec PC. Also my game will be using replays that can be saved, so I would like them to run at the correct speed on any machine. What's the best method?