How would I determine the normals of a triangle to be able to align an entity to the triangle using AlignToVector, WITHOUT to pick the triangle first (and therefor without to use PickedNX etc.)?
Get Triangle normals
Blitz3D Forums/Blitz3D Programming/Get Triangle normals I believe you could calculate the face normals of a triangle:
http://www.blitzbasic.com/Community/posts.php?topic=27040
http://www.blitzbasic.com/Community/posts.php?topic=27040
thanks a lot, very useful!