Get Triangle normals

Blitz3D Forums/Blitz3D Programming/Get Triangle normals

How would I determine the normals of a triangle to be able to align an entity to the triangle using AlignToVector, WITHOUT to pick the triangle first (and therefor without to use PickedNX etc.)?

I believe you could calculate the face normals of a triangle:
http://www.blitzbasic.com/Community/posts.php?topic=27040

thanks a lot, very useful!