Just for the records: I got a problem with integrated graphics hardware on a notebook. Currently the factory drivers are installed and I´ll probably update them and try again.
The card is:
VIA/S3G Unichrome Pro IGP version 6.14.10.284 (date: 09.02.2006)
When I create a texture, and I want to use the Alpha Flag 2 then I have to set the Flag 1 too. Setting only the flag 2 will break the Texturebuffer() of this texture.
tex=createtexture(64,64,2)
setbuffer texturebuffer(tex)
causes a MAV / "Buffer doesn´t exist" error, where
tex=createtexture(64,64,3)
setbuffer texturebuffer(tex)
seems to work nicely. Strange since I thought flag 1 (and 9) are set automaticly, as long as you don´t disable it with ClearTextureFilter.
The card is:
VIA/S3G Unichrome Pro IGP version 6.14.10.284 (date: 09.02.2006)
When I create a texture, and I want to use the Alpha Flag 2 then I have to set the Flag 1 too. Setting only the flag 2 will break the Texturebuffer() of this texture.
tex=createtexture(64,64,2)
setbuffer texturebuffer(tex)
causes a MAV / "Buffer doesn´t exist" error, where
tex=createtexture(64,64,3)
setbuffer texturebuffer(tex)
seems to work nicely. Strange since I thought flag 1 (and 9) are set automaticly, as long as you don´t disable it with ClearTextureFilter.